Audience consumption
- Who is the target audience for LA Noire?
Mature audiences around 18-30 years of age
- What enjoyment do audiences get from playing LA Noire?
Become immerse with the game, making it feel realistic than just a game, we can successfully complete missions and be able to use media convergence to share them online via Facebook.
- How do Rock star encourage their audience to interact with both the game and institution?
Find the facial expression, and have to figure out if they are lying or telling the truth by finding evidence through out the game, and interact with audience with the social club with their target audience along with popular websites such as Facebook and twitter.
- How does the game appeal to a wider demographic?
Graphics have a human touch, to the audience. Also shows some actual game play, making the audience more immerse towards La Noire.
Issues around Audience
- To what extent are audience’s beneficiaries or victims of change within the videogames industry?
The beneficial could be the graphics give us better experience in the games, the morals are on the law side so it is nothing like some of Rock Stars previous game, you would have over if you shot for no reason. But we could be victims for things such as money, when it comes to DLC and games, which cost a lot.
- What is the wider issues audience issues surrounding video games Consider media effects theories.
- It doesn’t in courage violence, because of the change of morals meaning that you don’t always have to raise your gun, and could actually get into trouble for attempting to shoot a suspect.
- Discuss the +/- of gatekeeping
The bad side of Gatekeeping is that older siblings can get the game, and younger audiences are able to get hold of it, through their older family.
On common websites such as YouTube, and La noire official website, you have to confirm your age, and it won’t let you pass if you are younger.